This secret ending in the Insanity DLC seems to confirm that Vaas did indeed survive the events of Far Cry 3, which explains his interactions with Juan Cortez as the Smuggler. After describing a hypothetical interaction with God that he wished he could have after killing Death, Vaas declares his love for the Jason tennis ball and claims that “we’re going to do big things together.” Vaas is shown as an older version of himself on the beaches of what’s presumed to be Rook Islands from Far Cry 3, having a conversation with a tennis ball in a nice homage to Castaway that he has designed to resemble Jason Brody. Much like Far Cry 6’s secret ending, Insanity features a final cutscene set a fair amount of time after the ending of the DLC. Vaas’ adventure through his cranium ultimately leads to a confrontation between himself and his sister Citra, leaving behind the horrible influence she left on him and freeing himself from her long-running torment. Vaas awakens inside his own mind, and players are tasked with collecting three fragments of the Dragon Blade while confronting some of Vaas’ most traumatic memories from his life. The Insanity DLC for Far Cry 6 solely focuses on Vaas as a playable character, taking players back to the moment where Jason Brody stabs Vaas with the Dragon Blade in Far Cry 3. Far Cry 6's Insanity DLC Focuses On Vaas As A Playable Character Ubisoft hasn’t offered any clear answers up to this point, but the newly released Insanity DLC may have shed some light on Vaas’ return to the series. There was also the possibility that Far Cry 6 takes place in an alternate timeline to the core Far Cry games, which would allow Ubisoft free reign to bring back Vaas and other characters from the series presumed dead like Far Cry 4’s Pagan Min. If players recall, there’s a split second during Vaas’ supposed death in Far Cry 3 that his eyes flick toward Jason Brody’s, which could allow the developers to link his involvement in Far Cry 6 to the fact that he actually survived the events of the game without fans knowing it. Vaas’ appearance in Far Cry 6 was certainly an exciting time for longtime fans of the franchise, but speculation began about how Ubisoft planned to explain his presence in the first place. Related: Everything Far Cry 6 Does Better Than Far Cry 5 ![]() Although the moment is limited to an audio clip of a phone call between Juan Cortez and an individual identified only as The Smuggler, it was easy for players to identify Vaas’ distinct voice in the phone call and form the conclusion that the character lives on. Although it took quite some time, Ubisoft surprised Far Cry fans by bringing Vaas back during a Far Cry 6 post-credit scene. It was devastating for many when Vaas was seemingly killed later on in the game, having died at the hands of protagonist Jason Brody by a brutal stabbing.ĭespite Vaas deserving the demise cast upon him, fans lamented his early departure from the series and held on to some sort of hope that the character might return in some capacity in the Far Cry future. Vaas was one of the highlights of the third Far Cry game, with players enjoying the performance of actor Michael Mando over the course of the story. And we'll sit down, and give it to the people.Far Cry 6’s new Insanity DLC centers around fan-favorite villain Vaas from Far Cry 3, and the new content provides more evidence that the character survived his final encounter with Jason Brody. I can't say anything yet, but hopefully, people will keep asking for it. And then I have another story that I'm developing that would take place with the Vaas we know now, but that takes place on a huge, huge international scale. Kind of like an origin story would be fascinating. I'd be interested in pulling back a little bit, going back and trying to see how he got there. Though, I don't know if we would change the essence of the character. It's about the themes, it's about the thesis that you're trying to portray. Look at great movies, like The Godfather – you pull back and there's not a lot of violence. That works really well for TV, and I think it applies for film. So pulling back is something that I always find interesting. You know, reading those scripts and analyzing and watching those guys work – they're just masters. "I've learned a lot from Breaking Bad with Peter Gould (writer and supervising producer) and Vince Gilligan (creator, writer, producer, director).
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